Friday, 18 December 2015

Studio performance shot Ideas





Live performance are one of the hardest things to shoot. That's due to the facet that you only get one take and that's it. Getting the right angles at the right times is key to making a performance that is not just great to listen to, but to watch. To get some inspiration I have dissected some shots done by the BBC during a live lounge with coldplay.


The first shot needs to be a wide, showing the whole group and establishing the space. It also gives an idea of what instruments are being used and therefor the type of sound people can expect to hear. Plus, if it's a well known band, such as coldplay, people can clearly see their faces and thereby capture there attention.


Next up would need to be a close-up of the instruments. I love this type of shot as not only does it look cool but it also shows off the artists ability. 






The final shot I would love to replicate is the extreme close up of the lead singer. You can really feel him putting his heart and soul into the performance and it helps the audience to feel the emotion of the song. This done on the right beat can bring people to tears.





Libel and ethical



 


Libel laws and ethics always seem to be met with a sigh. But really they are key to success in both reporting and journalism, but also filmmaking and people wanting to get into TV. Why do I say this? Well let’s break down the two and talk it through.

First up are Libel laws. So what is Libel law? Libel is a method of defamation expressed by print, writing, pictures, signs, effigies, or any communication embodied in physical form that is injurious to a person's reputation, exposes a person to public hatred, contempt or ridicule, or injures a person in his/her business or profession.” Basically Libel is in relation to what is said. An example of his is me going out and plastering all over social media that Simon Cowell has generated his vast wealth through fraud. Going to the papers and selling my story. I have no evidence of this and it is an accusation, which would damage his reputation. 

This also applies to reputation in film. An example of his would be doing a film where the main enemy of the movie is Tesco. The brand is portrayed as an evil monster. This is considered as Libel as showing it as an evil brand is damaging the reputation of the store. They could sue the production company for millions in damages.

Next up is ethics. For me this is the most important of all. The defination of ethics is Ethics or moral philosophy is the branch of philosophy that involves systematizing, defending, and recommending concepts of right and wrong conduct”. Without ethics the world would be an even more terrible place to live. Ethics dictates are actions and what we make. The very fabric of right and wrong.

Learning the meaning of those two phrases is key to being a successful filmmaker. Why? It keeps you out of trouble which could destroy your career, creditability, working relationships and much much more. 


The difference between print and Broadcast




Print and broadcast have become staples in everyday life. From picking up the daily paper to catching the headlines, these are common occurrences in this modern world. However,  the two do have some huge differences.

The biggest of course is the visuals. While print makes use of infographics, pictures and collages, broadcast has a huge variety of visual means to tell a story. For example, a car crash. The story is that a local man accidentally drove his car into a local pet shop. All the animals were okay, however some have escaped. Broadcast can actually show the moment the car crashed into the shop by getting the footage from the CCTV cameras while print has to reply on stills. Animated graphics can show where different sights of possible escaped animals are and interviews can be filmed with locals.

Being able to show means broadcast doesn't need to tell as much as print does. Meaning print has to write and describe. Print would need to build more of a mental picture of the state of the crime scene as one or two pictures won't cut it alone.

Broadcast can also use sound to tell stories. A broadcaster can play phone calls which were made to officials by the pet shop owner who found the car in the front of her shop. Print can transcipt the conversation but which is more interesting, actually hearing the distress of the women or reading words on a page.

Personally, I can't go a day without catching News broadcast. For me, a visual style is much more appealing that a written one and I have a feeling that many in my generation would agree with me.

Another big supplier of news is social networks such as twitter. With only 150 characters available, people have to be smart with what they say. Here is an example of a news tweet using are fake pet shop escape story:


"Local town left in franzey after dramatic car crash pet shop escape! *insert URL for story*"

Quick, concise, attention grabbing and straight to the point. 

James Whetherly Press Release


You are invited to a one time lecture from James Whetherly, a production manager who is Grammy nominated and has worked with some huge names including Robbie William and Jools Holland on Later. He will be talking about his time in the industry, his experiences and what he thinks it takes to get into the industry.

 The lecture will take place at 10:00am on Tuesday the 15th of December in Hive B of the Tempa-wing at bath college. People be sure to arrive at least 10 minutes before it is scheduled to begin to insure yourself a seat.

Xmas live production- VT






As part my college course we put on a Christmas production including two acts singing Christmas related covers and much more. My part in the production was creating a VT or videotape that would be used to break up the studio segments.

I knew from the beginning the style of VT I wanted, a comical exert which would make people laugh and feel like it really is the season to be jolly. The first idea was inspired by James Cordens Carpool karaoke where he has a star drive with him and have a sing along. We were going to put 1 member of the group which would be preforming and the solo artist together in the back of my car to do some xmas covers while driving around. This however didn't work out due to time limits. 

The next idea was that of a micepie eating contest. A number of contestence would eat as many micepies in a minute. This didn't work for two reasons: 1) there wasn't enough people that would be willing to do it fall stop and 2) there weren't enough people that liked micepies.

The third idea, and the one we went with, was interviewing are tutors, asking them a variety of Christmas related questions and then editing together the funniest anecdotes. This came together really well and it followed nicely with the overall feel of the production. 

The questions included:


- Worst xmas present you have ever received? 
- Worst xmas present you have ever given someone? 
 
- Best/worst xmas memory? 
- Whats your Favorite xmas film?
- Whats your thought on xmas jumpers
What I would do next is give myself more time to produce the VT. We had to film and edit it on the day of broadcast and that effected quality. I would definatly aim to have it done a few days before the broadcast day. 





An Hour and a bit with: James Wetherly





As part of my Media course at Bath college I had the privilege to attend a lecture by James Wetherly about his career in the media industry, both the good and the bad. For those who don't know James, he is 49 years young and has been in the creative industry for around 30 years. He has worked along side the BBC on huge projects, acting as production manager on Later... with Jools Hollend as well as working on many live shows such as the world renowned Glastonbury Festival.


What I gained from his time with us was that the key to his successes was two elements. The first was taking opportunities when they arised. Grabbing hold of a chance was key to getting anywhere in his career and smaller things that he did then led onto bigger stuff. The second, was being friendly. He stated that being friendly is the best possible thing you can be. Why? Please will remember it. This can lead to more work as well as getting some high-end contacts.

The latter part of his time with us was spent answering are questions, here were some of my personal favorite answers:

Question- Who was your Favorite client?

"I don't know really, I've been doing it so long that you tend to forget horrible people and you remember the nice ones... Actually my favorite job ever without a doubt was Later... With Jools Hollend because it was a series of just awesome acts I'd heard or, acrts I'd never heard of and continue to like ... "

Question- What really winds you up on Set?

"... I really hate people that are late and I really hate people that don't say thank you..."

You can enjoy the full lecture and full QnA here.

Thursday, 17 December 2015

IMP Director Chronicles- All about Audience




So, you have made your master piece. After hours, days, weeks, months maybe even years your magnum opus is finally complete! Now what? Who watches finished films? Obviously that would have to be the public, otherwise known as an audience. But no one goes to see it. No one streams it. Why? The film is perfect! It twists and turns like a roller-coaster, it looks like it came straight out of Hollywood. Hell you truly believe this could win awards. So what went wrong? You didn't think about who the film was truly for. 

What do I mean by that? Well, it's very rare that a film is made for a single person. This is because of the horrible F word, Finances. If a film makes no money, the studio behind the project will be less inclined to support future projects, whether that be a sequel or another piece by the people behind it e.g. the director. At the heart of this creative industry, is money. 

The key to a successful projects, in your own eyes as well as the studios, is to focus from the very beginning on who your audience are. This will effect everything about your film. How it's written, who you cast in lead roles, what style it's filmed in, the colouring, the soundtrack, the overall sound design and almost every other part of the project will need to be carefully chosen in order to target your selected audience

All these elements were key during pre-production, production and post-production on my latest short film, Scribes. Making sure we were focusing on are desired audience was key when making a variety of creative and practical choices about the film. 

First things first was deciding are age demographic. We knew from the beginning that the film was not going to be aimed towards children. This was due to the overall theming of the film and the underlying story arches of the lead characters. This also meant we could use more colour language e.g. swearing. 

Knowing we were making it for young adults upwards was one thing, but that is still a huge demographic. To narrow it down, we looked into what style the film would take visually and who it would appeal too. This also effected what equipment we would be using. After waving to and fro, we decided on a cinematic look using the Black magic pocket cine-camera. We chose this style as we wanted to move away from the typical video look given by DSLRs and to more of a cinematic style that the Black magic produces. This would appeal to those looking for more of a movie experience and adds a level of professionalism that we loved.


A key part of finding your audience is the genre that the film fits into. People who love sci fi will go watch sci fi, people who love romance will go see romance and so on so forth. Are film slotted into the thriller/mystery category. 

Having a film which looked amazingly cinematic as well as written in more of an adult style and with the genre of thriller/mystery gave us the audience that we were to focus on. This informational is also key for after the film is produced as it will decide how it is advertised and, if it goes on the festival circuit, what film festivals or competitions it is entered into. By showing and putting the film into the right places, you can up your chances of it either being bought or getting recognition through awards.








One on one with: Ryan Hillier





Everyone starts somewhere. Every great director had to first take the plunge and make their very first film, a daunting task indeed. As part of his media course at Bath college, 19 year old Ryan Hillier has just taken that very important first step, getting him on the directing ladder. I was fortunate enough to attend the preview for his new film "Nothing but Green". Even though I saw it through it's production, it was great to see it finally come together. 

The first thing I asked was what challenges did he face as a first time director. He made the interesting point that outside influence was the biggest dampener on the films quality. He felt time pressures from executives overall stunted creativity. He highlighted several parts of the film which, when left up to their own devices and with as much time as they needed, looked and felt exactly like he wanted them too. 

The next point I raised with him was how the film had been changed overall since it was first in visioned:

"... it's completely different from the original... It was a comedy that we changed and eventually wittelled away due to a lack of support from the college staff. They didn't believe comedy was something someone at my level should be stepping into..." 

Again, highlighting the pressures from the higher ups, Ryan went on to say how he does agree with not jumping into doing something as challenging as comedy, which is extremely hard to pull of well, but also made the point that "You have to try things in order to know if your good at them".

However, some things did carry over from the original draft: 
"... it's not much different... we have the same base characters, same 4 characters, same plot to do with greed..." 

I next asked if he had any surprises from his first time directing. Ryan made clear that he had done his homework, talking to directors with some experience in order too grasp what he was getting himself in for.

An interesting point Ryan raised was this:  

"There were alot of times where I felt things were made deliberately difficult for the sake of pleasing others and I don't think that's what it's all about. It shouldn't be about meeting other peoples standards... I should be about making what makes you, happy... you see it on screen and go I'm proud of that. You shouldn't do it to get a following you should do it too attract like minded people, it shouldn't necessarily about the money, which is the result of what you do, it should always be about making something that you want for people you feel should see it".  

Listen to the interview in full here and learn more about Ryan and his new film, Nothing but Green. 

Job roles in the industry





As part of my college course I have been tasked with looking into 3 different job roles in the industry. The reason for this? To help hone in on what job role I would like to pursue and to give a good idea of how to get there. The other key reason is, as a class, we are producing two short films. We will have to find the job we want and pitch for the opportunity to do the job. This is a fantastic opportunity as through doing client work, I have learnt to be a little bit of everything; Director, producer, editor, DOP, gapher you name it I've done it. However, I have never been able to just focus in on one job. With these shorts, I have that chance.





The first role I am interested in, and the one I would love to do, is Director. Captain of the ship, a good director works with his crew to get the best final product. They just have a good knowledge of each department so as to give the right instructions to the right people. However, the most important thing a director needs is good communication. Being able to put his/her ideas across clearly is vital to creating the film, tv show or even advert that he/she wants, or that is requested from a investor.

The two departments/people the director works with, arguably the most, is the actors and DOP. It is the directors job to get the actors to bring the story to life. He/she needs to be able to put across his vision and guide the actor to the right performance. Again, this is all about communication. Building a relationship between himself and the actor in order to hone he/she's performance, until it is perfected.

A fantastic quote is this regarding what it takes to be a filmmaker; "There isn’t a film degree in the world that will allow you to walk into a cushy film directing job. In the film industry nobody is even remotely interested in your education – all that matters is the projects that you directed in the past, particularly the most recent ones. Film school is useless. The director’s reel is everything." (How to Become a Film Director: A Sharp Reality Check. (2012, February 25). Retrieved December 11, 2015, from http://www.lavideofilmmaker.com/filmmaking/how-to-become-a-film-director.html)

What that statement is saying is that directing is a hard job role to just jump into. Without having a good reel (referring to a directing showreel) it is extremely hard to get jobs. No type of education or film degree will get you a well paid directing role, unless you have been fortunate enough to have won awards or have done client directing work.

But the 3 things that a director really needs can be summed up by the legend, Robert Wise, Director of The Sound of Music, West side Story and The Day the Earth Stood Still.

"My three Ps: passion, patience, perseverance. You have to do this if you’ve got to be a filmmaker."
- Robert Wise







The next role I have an interest in is that of the Editor. An editor has the magical task of putting together to film. They are the first to really see it take form as a following narrative as they stitch each clip together, which part wouldn't make sense. A great editor can turn a bad performance by an actor into a good performance and a good performance into an incredible one. The power the editor wields is awe inspiring, being able to change the very feel of the whole film with a simple colour pallet change.

An editor, by definition is a very technical role. They must have a great knowledge of computer editing software including visual effects. They also must have a good understanding of colour, knowing what complements what and how to achieve the look which the DOP and director are looking for.

As previously mentioned, the editor
works closely with the director, and sometimes the DOP, when cutting the film. This is so the director can talk through what beats he wants the film to have as well as it's overall pacing. Cutting to the right clip at the right time is crucial in building the overall atmosphere as well as deciding how much information to give away to the viewer e.g. show a bomb under a table at a dinner party, counting down a 5 minute timer that non of the characters are aware of.

To make it as an editor, above all else, you need to be patient. The editing process can be extremely long, with one film having 2 or more different edits. Staying focused and keeping creative can be a hardship after you have watched or heard the same clip a hundred times, but nailing that edit is key to making a great film.



The last role I have a slight fasination with is set-design/general props and costumes. Although I have almost no practical skills when It comes to building things, I love the process. What I mean by that is seeing concepts come to live. Whether it's a simple apartment set to a futuristic blaster rifle, it is amazing seeing talented individuals bringing them to life.

The two biggest things you need going into set-designer (or any design role) is creativity and practical know how (unlike me). Both of these things work hand in hand to produce out of this world props, costumes etc. What is key however, is to have a balance of the two. You could be extremely creative, able to build whole universes in your mind, but if you don't have practical skills you won't be able to breath live into it. On the flip side, if you have tons of practical skills, but not a creative bone in your body, it simply won't work.

Designers must also have a broad knowledge of a wide variety of different crafts and trades. Everything from wielding to sowing to puppeteering to clay work to furnishings a good designer has insight on it all.

A key job for a designer is working with the DOP on what colour pallet a certain room should have. For example, if a scene involves to people being interment, a would be a good idea to have the colour red, the colour of passion, dominate in the scene. Or if there is a character in a terrible emotional state e.g. crying, sobbing etc. having a more bland pallet including greys or dark blues.

Overall, a designer has a huge job and if any part of the production looks wrong or down right bad, it fall on their head. However, when it's done right, it can bring the unbelievable to life!













IMP Director chronicles- Working with a larger team/Giving up roles


 


As I have mentioned many a time, I have been lucky enough to be able to work with a variety of talented people. However, I have also had to do many jobs on my own. More often than not, whether it's for financial reasons, time reasons or just reasons you have to be a one man band, doing everything by yourself. You are director, producer, 1st AD, camera-op, focus puller, gapher all rolled up into one package. Working like this does give you a good, broad knowledge of each job role, however, it also means you become extremely self reliant on a film-set. A trait which can be hard to break.

This is where the IMP comes in. I pitched and successfully got the role of director for the up coming short film, Scribes. However, this left me in an odd position. All I had to do was to focus on one job, that means focusing on one thing on set instead of everything big and small. This created possibly the biggest problem I had on set. Letting things go to other people. Everyone has there own way of doing certain jobs and when your used to having something done your way, it can be hard to let someone else do it their way.

As a director, a film is your baby. You care for it, feed it, have sleepless nights because of it, but despite all the hardship you still love it pieces. Trusting other people on the crew is like letting them care for you baby. Your terrified they will do something to hurt it. The was a big problem for me on set. Although I knew all the crew as friends, I hadn't worked with them on a full functioning set. In many senses, it was like letting strangers hold your baby and your stood there petrified there going to drop it.

However, being a good director is knowing when to let someone do their job. This allows you to focus solely on the task at hand, working with the actors to hon in the right performance. Once I got passed letting over people care for my child, it was a fantastic experience. Communicating with each department and knowing they knew exactly what they were doing really calmed my concerns.

For me, the thing that comes to mind about the shoot was keeping everything on track. It was very much down to myself and James my producer to keep everyone on target and on time. We only had a day to shoot pretty much the whole film so it was vital that we got everything we needed done. That is the challenge with working with a larger crew, more people to keep motivated.


 So which do I prefer working with, big or small crews? For me, it hands down has to be big crews. The pros so heavy out way the cons that there is simply no competitions. Being able to just focus on one job role instead of many was a liberating experience that I learnt so much from. If had the luxury, I would use a larger crew over a smaller one on everything I did. 


IMP Director Chronicles- Working with a DOP




As a director, it's your job to liaise with each department in-order to produce the best possibly final product. However, that isn't to say you don't work more with some departments than others. A great example of that is the director DOP relationship. A cinematographer or director of photography (sometimes shortened to DP or DOP) is the chief over the camera crews working on a film. They work together with the director on shot lists and the over all look of the film. 

For our latest short film Scribes, my cinematographer was a very talented young lady called Maisie-Lee Walker.  Going into the project I was very excited about working along side her as she has a great track record with her photography, having some of her work displayed in art galleries. She has a great eye for the shot and I knew she would bring that creative flare into the project.



Far before action was called, me and Maisie worked together to hone the style that we wanted for the film. A key part of this was watching similar to films to the style which we were trying to reach, learning how the masters did it and then seeing how we can replicated it. This also dictated on what equipment we would be using during the shoot. We both agreed on a more cinematic look, opting to use the BMPCC (Black Magic Pocket Cinema Camera) which creates beautifully clear images with that cine-look. 

However, Maisie wasn't experienced with the camera so we went out and did some test shots. We also used the opportunity to scout out some of the possible locations we wanted to shoot in. This time proved extremely valuable as it gave us the chance to see how the camera reacted with different lights and how a subject looked from different angles. 

 This also gave us the chance to experiment with how the camera behavior when being operated handheld and on a shoulder rig. Both of which we ended up using during production. 

After we had what overall style we wanted it was time to start storyboard. I am a huge believer in storyboard out the whole film, meaning then we can prioritize shots. You know what they say, "Shot lists save lifes". This also meant we could do some practice of certain, more challenging shots. One of these shots was going to require using a camera Jib, something that neither me or Maisie had any experience using. So we booked one out and started playing around. Here are some test shots:













IMP Director Chronicles- Working with actors




Possibly the most important collaboration on the film is the relationship between director and actor. Why is that? Well you have worked with your script writer to perfect the story, you have brought your vision to life with the design team and the shot is looking perfect thanks to your DOP and lighting engineers. But what is the center point of all the preparation? That is the actors. People look to the actor as the center piece of a film. It's often the reason why they will bother to go to there local cinema and buy a ticket. However, you could get the look of the film perfect, it could sound incredible, but if your actor/actress isn't giving a good performance, It can ruin the whole project.

Think about the importance of getting the best out of your actor like this. An awful lot of people will not notice the quality of the picture. They don't notice a fancy jib shot or the slider which passes through walls, the lighting or the set design. The common joe in the street will not be looking at these things. They will be looking to see if they believe the actors emotions. Granted, those other things add to create an amazing movie, but without your actor delivering, it is all for nothing.


I have been lucky enough to be able to work with a variety of actors and actresses, some professional and some amateur. This has been on a number of projects including client promotional work, short films and music videos. Personally I don't have a preference on which pool of actors I like to work with, both have there positives and negatives. To show some on these I have produced two tables on some of the pros and cons of working with professional actors and amateur.  













Of course, these are just from my experience and aren't universal. Also, there are times where amateur actors act like professionals and pros act like amateurs. However, overall this is what I have gleaned.

From my time working actors I have learned a lot about how to get the best performance from them. The first and biggest has to be making them feel comfortable with you. There has to be a relationship between a director and actor. They have to trust every word you say, even when asking them to do sometimes odd things. From the second they walk into the audition, you are building that connection and trust. You then cultivate that by giving them time before the shoot. A simple cup of coffee and a chat can go along way.

Once you have the trust built, it's time to get them comfortable on set. A simple way to do this (which can be done on any budget) is give them a seat somewhere which is reserved just for them. Away from the main set if possible. This means they have somewhere to go between takes to rest or grab a drink. It's a little thing but the feed back I have gotten from actors shows how big an impact it can have.


Although I am a big believer in "learning by doing", a great way to improve in anything is to learn from the best. I have been fortunate enough to attended two fantastic actor/director workshops which have taught me a shed load.

The first workshop was put together by the LFA (London film academy) hosted by Carolina Giammetta, an actor director how has seen life from both sides of the camera. She has stared and worked on such shows as The Bill, Doctors, Causality and many many more. The biggest point she raised was one that I have already covered. Making your actor feel comfortable. She made the point that fear will lead to a bad performance, so building repore is key.

She also made the whole group do a very odd, but interesting activities. We were told to go around the room, point to as many objects as we could while, out loud, saying what they were e.g. point at a chair and say "CHAIR". Easy enough. The second time however, we had to point at an object, then to another object and say the name of the previous object e.g. points to the chair, then to a light and saying "CHAIR" while pointing at the light and so on so forth. quite difficult. The third time round, we all had to, again, point at objects around the room and simply say the first thing that came to mind. e.g. points at chair and says "FISH" etc. Once that was over we went back to are seats wondering what that was all about.

The point of the experience was to show what it's like for an actor when they just know the lines, when they are given tweeks by the director and then when they are given no direction at all. Calling a chair a chair is the same as learning lines or how they will perform the part, it becomes second nature. The director tweeking that performance then becomes like calling an object the previous objects name. Harder but do able. Then there was the last round of saying what ever came to mind. What was fascinating about it was the noise level. The first round had been relatively loud, everyone confidently calling a chair a chair, the second was slightly quieter as people struggled to get into the mind set. The third however, was all over the place! people were either overacting or going quite so that people didn't hear what they were saying.

The principle of this is to show things from the actors perspective, and what bad/no direction can be like. You either get people massively over playing, or people keeping it low-key, shrinking back. This has been a big help in homing my director skills, now keeping in mind what is going through the actors head.

Another small point that I feel had the biggest impact on me was a very simple one. That is, once you call cut, go and commend your actor straight away. It is very easy to stand staring into the monitor with your DOP, the lighting engineer and wardrobe depart with the look confusion on your face as you try and hon the perfect shot. For an actor this can be very unsettling for a poor actor, standing there with 10+ people staring in their general direction. The only thing going through there head will  be "Oh no, was it me, did I screw up, people all stop staring at me not saying anything. I wonder what they are whispering about, I bet it's me. I hate this". Taking a few seconds to commend the actor after a take, before then talking to crew is a simple but great tip.


The second workshop I attend was done by the head of the drama department at Bath College, -Name here-, well known for it's creative courses. The workshop was all about giving your actor a background on where the character was previously to the scene and what the objected for that character is. This all leads to the actor getting more into the mind set of his/her character and what they want out of the scene.

For the workshop, some of the class were picked out to play actors in the scene. They were then given a scenario they had to improvise. After one take of that set up, the scenario was then expand or one or more of the characters objects were changed. For example, an assassin who was just interested in killing one guy, now needs to keep him alive. Changing the objective had huge implications on how the part was played. This was defiantly I something I took on board for future projects.

Another small thing Dylan did that I took on board was taking an actor aside, and giving them a little bit of direction that the other don't know about. For example, telling an actor how would normally let the chair he is using as a footstool be pulled away, to tell whoever tries to take it away not to with some force. This little bit of improve can create hugely tense moments that we never scripted. It also shows how well your actors know there characters. A pro who is amazing at this is Leonardo Dicaprio. He can take a situation that wasn't scripted and run with it. A great example of this is in the Quentin Tarantino masterpiece Django unchained. The scene in question is where Leos character goes on a rant, completely losing it. During the shot, Leo cut his hand after smashing some glass (also not in the script). Instead of stopping, he ran with it. Rubbing his bloody hand all over on the extras face, adding to the insanity of the character.


The first part of the actor director relationship begins at the audition. Although this is you are judging to see if a person is right for the apart, you don't want to come off judgmental. That's why I much prefer to do the whole audition standing if possible. It gives both yourself and the actor space to be able to move while talking, creating a more relaxed environment. You want the actor/actresses to feel comfortable. They will almost always been harboring nerves of some kind, even the pros get nervous. As the director, it's your job to get them to relax and give you their best. Sometimes a simple smile and a "how are you feeling" is enough. Other times, you have to take a little more time to let them get used to you.

Once they are calm, I like to ask them a few general questions to get them to open up a little bit. A good one to use is what is your favorite role to play, what kind of roles do you feel most comfortable, what's the funniest thing that has happened to you on a set etc. You can also tell them a little bit about yourself as well. A little bit of Quid pro quo (latin, something for something) goes a long way.

Once repore is built I either do one of two things. If they have had a copy of the script prier to the audition then we will go through a scene or two with them. This can be really useful to see how they play the part and what they bring to it. It can also be useful to ask what they would change, sometimes their idea is much more effective than your own.

If they haven't had a copy of the script, then we do some improve. I give a scenerio e.g. sat on the bench in a park, and then we play with the situation. With each take, adding or changing something to the character whether it's a trait, an objective or a background. Seeing how an actor runs which each character type will given you insight into their strengths and weaknesses. This may determine what role you put them in.


Our film, SCRIBES, has only two roles. A male and female who play bother and sister. This set up came with it's benefits. For example, not having to cast for a lot of different roles meant we could see more people, widening are search pool. Leading are audition team was myself, my producer James Marcelle and Director/friend of mine, Ryan Hiller. James took care of setting up the meetings, I made the agenda and did most of the talking while Ryan took notes and helped with the improve performance segments. I feel this worked really well for us. The last thing I wanted was to have to many people staring at the talent which would cause them to be uncomfortable. 

For are lead we came to the conclusion that Ben Templar was the best fit for the lead of Daniel. We went through some scenes with Ben and he just got the character straight away. He was adding things, giving great feed back and overall blew up away in the audition. Plus, we heard about him through recommendation from an actress who I had worked with during a client gig. She was 100% right, he was perfect for the part. He is a professional actor with experience working on a film set. He has also done something similar to what we needed from him before, so we knew he could deliver the leave of emotion required by the role.

For the supporting role we had to go with Georgie Rodriquez. We were originally going to out source the role to another professional actor but after giving a short presentation to the drama students and auditioning her it was clear she was right for the role. The whole crew was smitten with her. Even though she isn't a pro just yet, she is almost there already! As she didn't have a copy of the script I decided that during the audition we would do some improve. She handled each different sceniro very well, only needing slight nudges in the right direction to get the performance I had in my head. She was easy to work with and really stood out from the crowd.



Before the shoot began, I made sure that both actors had there own reserved seats, as I previously mentioned it's a small but important detail. Both arrived on time which showed real professionalism on both there parts. James took their lunch orders, and I went through with both of them what the plan for the day was. After the finishing touches we made to the set, I asked both Ben and Georgie to go inside and learn the environment, seeing as this is "their apartment" I needed to be sure they knew it's layout. Once they were happy, we began shooting.

Both worked amazingly well together. The actors hadn't been able to meet before the shoot meaning this was the first time they had spent together. Luckily, they got on like a house on fire and really got into the brother sister relationship dynamic. Very rarely did I have to change their performances. When I did, they took the direction on board. I felt the collaboration between me and the actors was fantastic. We fed of each other, throwing out suggestions and playing with ideas. It felt like mad science as we experimented with different ways performing the lines.

As we only had a day to shoot the majority of are film, there was no time to waste. We didn't have time on the schedule to be taking 15-20 minute breaks. All we had was a 45 minute lunch break. The cast and crew both dealt with the craziness amazingly well. I couldn't have asked for more from them.

I tried to use some of the techniques I had learnt from the workshops. The two main ones were taking a few seconds to commend the actor after a take and having the actor think about the objective of a scene. This helped keep the actor happy and focused on where the character was going.

Again, I brought Ryan Hiller to the shoot for the express purpose of keeping the actors minds on the film. He is a easy person to talk and people tend to warm to him quickly meaning he had no problem building repore with the actors. He then used that to be a bouncing board for concerns that they were having. He then fed those concerns to myself or James and we then dealt with them. This was a huge help as often I had to be in 3 places at once on set meaning I couldn't always give the actors all my time. He also ran lines they weren't sure of while we setting up a shot.